EMPIRICAL ESTIMATION OF COGNITIVE ENHANCEMENT BY TRAINING WITH ACTION VIDEO GAME ON THE BASIS OF PSYCHOPHYSIOLOGICAL TESTING
Objective: Here we conduct a pilot study to analyze the effects of training using action video game (AVG) on cognitive enhancement by analyzing the electroencephalograph (EEG) signals measured during psychophysiological testing. Background: 9 healthy subjects, 6 male and 3 female of age range (21 to 24 years) with no neurological disorders participated in our study. Methods: Features like energy, event related Synchronization (ERS) and global field power (GFP) are measured. Neuronal oscillation difference is measured using Sloreta.Psychological test: Reaction time test, determination test, visual memory test, visual pursuit test were measured using the Vienna test system. Result: The energy, GFP, and ERS were found to be higher in beta waves in post training condition when compared to pretraining condition. The neuron oscillation for the beta band was found to be higher in the superior frontal gyrus for the post-training participants when compared to pre-training participants. Conclusions: Higher beta activity in the brain suggests higher concentration, processing speed, accuracy and attention due to video game training.
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